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TRAIN SIM WORLD 2(2020)


Train Sim World (abbreviated to TSW) is a train simulation game series developed by Dovetail Games. It was released on 24 July 2018.[2] For the first time, Train Sim World allows players to walk around the game world in a first-person mode. This mode is utilised in tutorials, scenarios and services where the first-person mode is required to complete tasks such as refuelling, navigation a building or changing switches.[2]




TRAIN SIM WORLD 2(2020)



The fourth version, Train Sim World 2020, is available for Microsoft Windows, Xbox One, and PlayStation 4, featuring four routes: Great Western Express, Long Island Rail Road (Penn Station to Hicksville, Hempstead Branch, Atlantic Terminal, Belmont), Main-Spessart Bahn (Aschaffenburg Hbf to Gemünden (Main)), and Northern Trans-Pennine (Manchester Victoria to Leeds route add-on), as well as Sand Patch Grade for Windows only. The 2020 edition featured a Digital Deluxe edition containing a bonus route containing Caltrain's Peninsula Corridor (San Francisco 4th and King Street to San Jose Diridon route add-on).


The Preserved Collection allows players to import their previously owned Train Sim World and Train Sim World 2020 bundled routes and DLC into the new game. This means players can continue using them without the need to pay for them again. Dovetail Games announced the game would be delayed on 16 July, with a rescheduled release date of 20 August, from the original 6 August.[7] This was to allow them to make "Preserved Collection" add-ons compatible with their new Scenario Designer. They confirmed that content from this category will not be compatible with their new Livery Designer, due to a change in the way they develop trains, although such compatibility might be provided in a future upgrade (this has since been confirmed; Livery Designer compatibility for East Coastway was included in a February 2021 patch, with more routes to follow[8]). They also announced within one of their Community Q&A livestreams that their Northeast Corridor route add-on, as well as their Amtrak SW1000R and CSX GP40-2 loco addons were not going to be part of the "Preserved Collection" due to technical issues.


On 19 July 2022 Rivet Games and Dovetail Games released BR Class 484: Isle of Wight 2022. A train and route DLC featuring the Isle of Wight and the BR Class 484, going from Ryde Pier Head to Shanklin.


Nahverkehr Dresden released on 9 September 2021. It spans the 55-kilometre line between Riesa and Dresden, and also included the 23-kilometre fast line which runs parallel to the main route. The 5-kilometre branch to Großenhain and 9-kilometre branch to Meißen Triebischtal are also included. The route includes the DB BR 442 'Talent 2', DB BR 143, DB BR 146.2, MRCE BR 185 and DB BR 363 as the primary trains, along with the fourth generation Doppelstockwagen coaches and cab car. The DB BR 101 DLC and DB BR 406 are layered on and includes intercity and ICE services that use the fast line.


Train Sim World 2 features a livery editor and a scenario editor, with further plans on adding features to the current toolset. While previously stating that trains in the Preserved Collection would not be compatible with the livery editor, Dovetail Games announced on their 10 November 2020 roadmap that compatibility was in production.[12]


Coasting through the San Francisco Bay area in a muscular F40PH-2CAT diesel-electric locomotive, there's 750 long yards to go until you have to come to a stop at a platform. That shouldn't be too tricky, especially as you've had a lengthy stretch with little more to do than take in the view and prepare your thoughts. With the throttle already set to idle, momentum and the train's sheer weight are all that is propelling you forward. 750 yards might as well be 750 miles. All it takes is a steady movement with a single brake lever, and the giant vehicle you are commanding should glide to a standstill with perfect elegance.


That's how it should work. That's what real train drivers do. As passengers we see trains coast to a precise stopping position so frequently we lend no mind to the skill that might be needed, instead focusing our thoughts on lost minutes and the scramble for a table seat.


In your first few hours of Train Sim World 2020, however, you'll learn a great deal of respect for the starring vehicles' drives. As 750 yards ticks down, it's all too easy to lose yourself to a frenzy of lever yanking. Pulling the brake to 'service' loads pressure into the system. With the pressure at the right level, shifting the same lever with precise timing to its 'LAP' position applies the brake. Then you shudder to a halt near-immediately, 600 yards out from the destination. It's time to release the brake and dial up the throttle again. An inevitable stuttering cycle of speeding up and slowing down spirals, leading you to overshoot the ideal stopping point just moments after you came short byy five or so yards. There's enough train on the platform to unlock the doors and welcome new passengers, but you were late, clumsy and left plenty of room for improvement. Heart beating, breathing clipped, it's time to hit restart. You know you can do it perfectly with that one more go.


Put another way, even if you don't subscribe to railway magazines and travel the country visiting heritage steam lines (and you should, because trains are cool), developer Dovetail's creation can be a powerfully compelling game.


It is, of course, still a simulator. While the likes of a scoring system showcase how it borrows from conventional gaming, Train Sim World 2020 is studiously devoted to realism, from the handling of the trains and their operation to the carefully reproduced stations and sternly implemented timetables. There's personality in there for sure; this is a release that stands out as refreshingly unconcerned by game design fashion, and is proudly unashamed in its enthusiasm for railways. The studio's effort is sincere in tone and largely sober in presentation, but the passion for trains always bubbles near the surface, and is rather beguiling.


Essentially, Train Sim World bundles several train lines - or 'routes' - and provides myriad ways to explore them. There are tutorials to master, timetabled services to perfect and a bounty of scenarios, where you might have to deliver freight or keep a fast passenger train performing at the peak of its ability. While it may seem something of a stretch to list 'tutorials' as a significant gameplay feature, the various vehicles throughout this release are varied and complex, meaning getting to grips with each one is a significant part of the game. To an extent, the locomotives of Train Sim World 2020 are its characters. You don't nip through a quick tutorial to understand them; you spend a game getting to know them.


The reason Train Sim World 2020 - however you access it - warrants consideration as a meaningful release is because of the updates to the platform. On paper, they don't appear to amount to much, but their impact is rather significant. Overall, the changes favour accessibility. That's not to say this simulator as been diluted down to welcome the masses. Instead, numerous subtle tweaks make it more welcoming to the player who isn't a simulator devotee or railway enthusiast, while equally serving the train obsessive or simulator fan that isn't au fait with traditional video games.


Where the tutorials used to offer an overview and then leave you to it, now they provide something like narrative arcs that build up your relationship with the included trains and routes. Hidden objects around the game world encourage you to explore the world beyond the driver's seat. And a rather brilliant hybrid scoring and XP system encourages you to think about the way you play, rather than simply completing journeys.Train Sim World 2020 isn't visually dazzling, and many of the scenarios and even routes are somewhat similar. There are dozens of hours of gameplay in there, but most of it involves not just the same kind of interaction, but also similar objectives, experiences and gameplay tones. This is a game that doesn't shy away from repetition.


But none of that stops Train Sim World 2020 being enchanting. It makes driving a train feel powerful and rewarding, even if the process of doing so is meticulous rather than drenched in the high-octane.


For the rail enthusiast, there's plenty to love about Train Sim World 2020, even if it's a 'warts and all' affection. It reminds you why trains are so beguiling to those that love them, and brings to life the perennial childhood fantasy that is being a train driver. And for the player more used to glaring down the barrel of a firearm or committing to an ornately crafted narrative? For those with just a little fondness for the wonder of trains, or even half-remembered visions of childhood trainsets, there's a chance Train Sim World 2020 could surprise you. With an open mind to video game minimalism of a very particular type, you might be pleasantly surprised.


This isn't a game that is perfect, and it certainly isn't a game for everyone. Many will simply find it dull. It is as distinct as it is understated; both quietly thrilling and thrillingly quiet. It provides a meditative form of escapism, if not a cathartic one. And it's a reminder that trains offer much more than just a way to be late for work. They provide a means to leave where you are, regardless of where you are going.


But by far the biggest change here is the new scoring system. Now, the speed you're doing matters - as does how accurately you can pull up at the station. Pay attention to the speed limit signs, and you'll clock up points as you're driving. Pull up in exactly the right place at the station, and you'll earn a bonus. Though it may sound like a little change, it actually makes a huge difference to the gameplay, as suddenly it's a lot more involved. Forcing you to keep an eye on speed limits, you can't just go and make a cup of tea while you blaze inter-city any more - now, the trick is in keeping your train going as fast as humanly possible, without going over the speed limit. Even going 1mph above the restriction sees you earning far fewer points - and if you go too fast, you'll be earning nothing at all. Though it is a bit disappointing that there's absolutely no leeway - go over the speed limit for just a few seconds, and you won't earn as many points for that section of track - you'd be surprised at how much of a difference it makes to the game. 041b061a72


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